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Onboarding
Name the signal first.
Three beats before the tap — what a craving is, how long it lasts, what to do with it.
The tap
One button when it hits.
Splash, then goals, then the big blue — I’m craving now.
In the room
AR until the peak passes.
Hold the phone. Place the body. Pause if you need — time is still on the clock.
Stack
SwiftUI. ARKit.
RealityKit in the room. A timer on the session. Built at Apple Developer Academy Cohort 7.
